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1. C L A W or C R A W L ? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 23/03/2007 01:16:32 I think it's very irritating to almost completely outrun missile damage. I don't fly caldari in pvp anymore, but I remember over a year ago I've been chasing a sensor boosted missile crow with m...
- by Snake Jankins - at 2007.03.23 01:19:00
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2. Nosferatu nerf? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 16/02/2006 04:13:13 Personally (!) I don't have a problem with NOS. Imho a battleship that's set up to kill frigs, cruisers and hacs should win against them, except that it's a one vs. more/many situation. Imho hac...
- by Snake Jankins - at 2006.02.16 04:09:00
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3. Best Interceptor. - in Ships and Modules [original thread]
Originally by: booh stiletto is the best tackler in game... other than that useless... Works also good as an anti blaster taranis ship with artillery and double webber, warp disruptor and mwd. But it has the drawback that you have to c...
- by Snake Jankins - at 2005.12.13 18:59:00
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4. Best Interceptor. - in Ships and Modules [original thread]
Edited by: Snake Jankins on 13/12/2005 15:02:04 Edited by: Snake Jankins on 13/12/2005 14:58:30 My choice: - stiletto as a EW platform (e.g. with jammer and AB II) - crow with missiles, because it deals good damage e.g. in a rather safe ...
- by Snake Jankins - at 2005.12.13 14:58:00
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5. New Tractor Beams - in Ships and Modules [original thread]
I want one with 200 km range for my cruise raven. ___________ 'Only ships can be assembled, this is a Frigate.'
- by Snake Jankins - at 2005.12.13 14:49:00
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6. Tech2 Guns.... Am I missing something? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 19/11/2005 11:59:10 Edited by: Snake Jankins on 19/11/2005 11:57:30 pros: higher max damage with specialisation skill, more damage per isk, higher availability ( easier to get t2 in 0.0 than named stuff from a d...
- by Snake Jankins - at 2005.11.19 11:56:00
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7. Inty vs AF - in Ships and Modules [original thread]
Edited by: Snake Jankins on 19/11/2005 11:34:32 Reminds me of my first stiletto setup after purchasing one. I had two 250mm prototype artillery, a missile launcher and 2x webber, scrambler and mwd. My first fight was a 1-on-1 against a t2 blas...
- by Snake Jankins - at 2005.11.19 11:29:00
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8. Why haven't we ever had a respec? - in Ships and Modules [original thread]
I think respecc'ing attributes could be possible within the limits that the bloodline allows, but not more. So that you still get a char of that bloodline that you could have created regularely by customizing the attributes in that way. E.g. with...
- by Snake Jankins - at 2005.11.19 10:42:00
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9. Inty Pilots Can Go To Heck - in Ships and Modules [original thread]
Originally by: Detaurus Here is a nice sequence from my alt. http://www.imagedump.com/index.cgi?pick=get&tp=346883 http://www.imagedump.com/index.cgi?pick=get&tp=346884 http://www.imagedump.com/index.cgi?pick=get&tp=346885 ...
- by Snake Jankins - at 2005.11.18 19:53:00
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10. Cruise missiles for NPCing, a waste of time? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 25/08/2005 05:50:25 I'm using 3 siege and 3 cruise for rat hunting in 0.0 (Archangels). Pure tanking setup. My missiles skills are not that high yet. I prefer the power of the sieges to kill BS, but the 3 cruise lau...
- by Snake Jankins - at 2005.08.25 05:50:00
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11. Hauler Imbalance Discussion - in Ships and Modules [original thread]
Edited by: Snake Jankins on 12/01/2005 12:43:32 Bestower needs skill lvl. 1 (4800 m¦ / 4 low-slots ) Hoarder needs skill lvl. 2 (5100 m¦ / 3 low-slots) Iteron MK IV needs skill lvl. 4 (5250 m¦ / 3 low-slots) With cargo expanders, these ships ...
- by Snake Jankins - at 2005.01.12 11:24:00
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12. Rifter still possible for level III missions? - in Ships and Modules [original thread]
There are a lot of lvl. 3 Missions that contain a mix of webber fregates and hard hitting cruisers. Perhaps you can finish some of them by changing your setup during the mission. But Mordus missions, some deadspace missions for example or mission ...
- by Snake Jankins - at 2005.01.01 04:12:00
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13. Ship HP Increased - in Ships and Modules [original thread]
Edited by: Snake Jankins on 22/12/2004 16:21:04 Consider a ship of 5000 shield and 5000 armor. 1) Boosting 50/50 leads to 7500/7500. Usually you can't harden both, but armor or shield. OK, let's take shield: 50% shield hardening doubles the ...
- by Snake Jankins - at 2004.12.22 16:19:00
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14. Ship HP Increased - in Ships and Modules [original thread]
Edited by: Snake Jankins on 22/12/2004 16:21:04 Consider a ship of 5000 shield and 5000 armor. 1) Boosting 50/50 leads to 7500/7500. Usually you can't harden both, but armor or shield. OK, let's take shield: 50% shield hardening doubles the ...
- by Snake Jankins - at 2004.12.22 16:19:00
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15. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 22/12/2004 06:38:57 Ok, my next ship is probably a tempest. I have the skill for a month now, but the gunnery skills and a few other things were missing. Tempest and typhoon are the only bs, that I can fly atm. So b...
- by Snake Jankins - at 2004.12.22 06:37:00
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16. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Edited by: Snake Jankins on 22/12/2004 06:38:57 Ok, my next ship is probably a tempest. I have the skill for a month now, but the gunnery skills and a few other things were missing. Tempest and typhoon are the only bs, that I can fly atm. So b...
- by Snake Jankins - at 2004.12.22 06:37:00
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17. The "Healer" ship - in Ships and Modules [original thread]
Don't implement a ship, that has extremely strong defenses and gives almost god mode to the ships it supports. I come from another game that implemented such a class. This class (= an almost indestructible strong healer) dominated the pvp later an...
- by Snake Jankins - at 2004.12.22 05:43:00
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18. The "Healer" ship - in Ships and Modules [original thread]
Don't implement a ship, that has extremely strong defenses and gives almost god mode to the ships it supports. I come from another game that implemented such a class. This class (= an almost indestructible strong healer) dominated the pvp later an...
- by Snake Jankins - at 2004.12.22 05:43:00
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19. Assault frigate...Can it beat the pants off a cruiser or no? a B.C. ? - in Ships and Modules [original thread]
Hmm. I am not experienced, but i wonder if they are able to deal enough damage to kill my rupture for example. A webber is in my setup anyway and I'd equip at least a med nos, too. My usual armor tanking works at least against multiple 40k npc-cru...
- by Snake Jankins - at 2004.12.22 05:13:00
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20. Assault frigate...Can it beat the pants off a cruiser or no? a B.C. ? - in Ships and Modules [original thread]
Hmm. I am not experienced, but i wonder if they are able to deal enough damage to kill my rupture for example. A webber is in my setup anyway and I'd equip at least a med nos, too. My usual armor tanking works at least against multiple 40k npc-cru...
- by Snake Jankins - at 2004.12.22 05:13:00
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